In light of the recent Battlefront 2 trailer release I decided it would be good to re-hash Battlefront(2015). The TL;DR is that people are blinded by their nostalgia from Battlefront 2 in particular. I replayed Battlefront 2 on stream leading up to the release of this game. Battlefront 2 had no story to speak of. The entire campaign is a set of cut scenes amounting to essentially “Remember that battle they didn’t show in the movie? We were there!” followed by playing a bot match with the occasional objective. There was no story to speak of in Battlefront 2. The following is a review I wrote on Amazon’s feedback page in support of the game. I probably should have posted it here initially but I thought it would be most effective on Amazon. Here it is, unedited.
Posted: December 9, 2015
Don’t buy the anti-game hype from most of the other reviews. Many people are mad because the game didn’t meet their unrealistic expectations due to all the hype. Also make sure you are comparing launch numbers to launch numbers when comparing this with other games. While the two large map game modes do only have 4 maps there are 10 maps across all multiplayer game modes with many of the smaller game modes having 8 of those 10 maps available. There are some additional maps for Battles and Survival(horde mode) which stacks the deck further and arguably accounts for the content not given to a campaign. When compared with other modern shooters this is on par. For a 1:1 comparison consider the following launch time map counts BF Hardline 9 maps, COD Blops 3 12 maps, BF 4 10 maps, BF 3 9 maps, COD AW 8 maps. I could go on but I’m sure you get the point.
I stumbled across this video the other day and thought this was a neat idea.
In the face of the first gen plastic peeling and tearing issues finding an alternative stick seemed like a great idea. Plus different colors would look cool. So I decided to go out and give this a shot myself. Below you’ll find instructions and photos to help you do this yourself as this video leaves out a little bit of information. (more…)
I ran across this while watching a live stream on Twitch and as I came to find out that it takes a fair bit of Googling just to find the instructions(this has improved apparently). I then posted this screen shot to Miiverse only to find out that even people on Nintendo’s own Monster Hunter 4 Ultimate community aren’t really even aware of it. I figured I should try to help float this information to the top.
Fire up your Nintendo 3DS to get the Mario or Luigi outfits for your Pelico! Here’s how you do it!
First go to your home cart.
Go talk to the Housekeeper on the right.
Select Downloadable Content.
Select confirm/continue on all of the prompts to get to the DLC menu.
Select Gift Area.
Select Item Packs.
And finally grab the Start Pack.
- The Starter Pack contains:
- Mega Potion x50
- Honey x30
- Mega Dash Juice x15
- Well-done Steak x30
- Max Potion x10
- Lifepowder x20
- Ancient Potion x5
- Flash Bomb x30
- Sonic Bomb x30
- Pitfall Trap x15
- Shock Trap x15
- Super Mushroom x6
Now, go to the Market vendor or your item box and make sure you have 3 Large Barrels in your item box.
Go to “The Man” who is the Smithy and he’ll let you craft the Mario or Luigi gear and the Invincible Hammer. One thing to note is that each of the two items required to make the outfit require 3 super mushrooms so you have to pick if you want the Mario outfit or the Luigi outfit or some mix of the two but you can’t have both. Word on the street is that as more DLC gets released we’ll have opportunities to get more Super Mushrooms and be able to have our choice of both outfits.
Here’s to hoping they release Bowser as a monster via DLC. But not all cartoony. I want to see him as if he was a real Monster Hunter style monster and I want Bowser Armor as a result of his drops. That way my Palico can roll around as Mario while I roll around as Bowser. Get on that Capcom & Nintendo!
I don’t give much credit to Nintendo for a lot of things outside of making entertaining games. Frankly they’re terrible about keeping up with the modern state of gaming, by in large, and they’re especially bad at dealing with networking and the Internet. So it seems weird that I’m about to write about Nintendo doing something, arguably, right on just such a subject.
Many a games journalism website has seen fit to highlight the New 3DS’s microSD card slot and the fact that it’s kind of oddly locked away under a bottom cover that requires a tool to get in to. Knowing only this as I’m sure many people will might lead one to believe that this is just Nintendo up to their old tricks. And at first glance you’d be right. If you have a need to physically swap sd cards then perhaps you’re out of luck.
Fortunately if you’re just looking to make a backup Nintendo got smart and tucked away a little trick that makes that microSD card accessible through a network share on your home network.
Under “Data Management” you will find an option for “microSD Management”. This wizard will walk you through creating a network name for your 3DS and a username and password and then connect you to your homes wifi network so you can access the storage on the card.
On your windows PC open a file explorer window and in the quick access icons in the left window pane scroll down to network and click the icon. You should see the name of your 3DS listed. Click on that to access it. If for some reason you don’t see your 3DS listed click on any blank space in the address bar on the file explorer window and type \\MY3DSNAME where MY3DSNAME is the name you picked for your 3DS. This should find and open your 3DS files for you.
Enjoy this tiny slice of Nintendo finally getting with the new(I use the word loosely) networked world. There isn’t much of it to be had.
I’m sure there are going to be hundreds of reviews of the Battlefield Hardline Beta now that it’s in the open. I wanted to share a perspective that is a little bit different. I had the displeasure of taking part in the Alpha or Private Beta. I don’t recall which it was but I’m going to go with Alpha and you’ll see why below. This allows me to do a little then and now analysis. Lets dive in shall we?
The Battlefield Hardline Alpha, to put it bluntly was an ugly mess. It looked like they used the older Frostbite 2 engine instead of 3. The cops and robbers character models and cars looked like they were bought cheap off of Turbo Squid or some other cheap pre-fab site. The weapons were copy/paste out of BF3 or 4 and frankly so were the game modes for the most part. The only saving grace of that experience was the new game mode, who’s name I don’t recall, added where each team had an armored car on each side of the map and it was a game of attack and defense to see who had the most cash in their truck at the end of the game. I’m sure you can imagine that over all I wasn’t thrilled.
So this brings us to today and the now open beta of Battlefield Hardline.
UPDATED! 11 Nov 15These instructions should allow you to install Blizzard Updater and Hearthstone on Linux using Wine. From what I understand these instructions will allow some of the other Blizzard games to be run on Linux as well.
First install wine 1.7.
In a terminal type:
I haven’t played Tomb Raider extensively, in a meaningful way, since the original. I’ve put in no more than an hour in to each with the exception of Tomb Raider Underworld which I put a solid 7 or 8 hours in to. Having enjoyed at least a few of the previous games really made me want to like a Tomb Raider game. Thank goodness Tomb Raider(2013) delivers!
Lets start with the visuals. This game is gorgeous! I’d probably classify it as a true next gen game. Even on my AMD A10 with an AMD Radeon 7660G GPU on medium settings the visuals are stunning. Expansive draw distances are everywhere and managed with no visible popping or anything of the sort. The set pieces in the game take that huge draw distance and fill them with huge, high, beautiful terrain. The attention to detail is off the charts. Not only is the game beautiful earning it that “next gen” title but there is new technology at play with things like TressFX and the Crystal Engine in general. TressFX will destroy your performance unless you are running a beast of a graphics card so flip it on, see how it runs, and then flip it back off if your system can’t handle it. Crystal understands that they’ve thrown some new tech at you and has graciously included a benchmark in the game so you can play with settings and get a feel for what your hardware can handle.
Game play rests heavily on the concepts and foundation laid down by the likes of Uncharted and of course earlier Tomb Raider games. None of that is a bad thing. While Uncharted’s some what awkward stumbling, loose footing feels a bit heavy and maybe slow at times most of Laura’s trips, stumbles and frequent falls feel lighter and faster. If that is supposed to be indicative of the characters different size and weight that’s fine but the pace and weight of Laura’s bumblings result in a much tighter well controlled experience. Speaking of a tight well controlled experience the shooting in the game is beautiful. It doesn’t float, Laura changes stance and grip on weapons based on the cover available and her own stance at the time(sneaking vs. upright). While I’m sure some shooter fans, tactical shooter fans no doubt, want more control over the character these auto adjustments really make the game fun. It frees you to spend less time figuring out how to approach enemies and more time looking at the environment that those enemies are in. As mentioned above its such a beautiful environment!
The story is not unlike many ship wreck stories told so many times except that the setting is some what unique for video games. That is an island that is decidedly Japanese filled with rich Japanese style and a hint of world war 2 artifacts that succeeds at both feeling real and yet fantastical at the same time. This is an island that isn’t just difficult to find but one that has been inhabited by both descendants of those Japanese souls that resided there so long ago as well as previous survivors of both boat and plane wrecks over the many years since the island was lost. The story is ultimately an intricate interweaving of both survival but also discovery of the secrets contained on the island. This is pulled off VERY well! You are sucked in to this world and want badly for both Laura and her friends to survive. At the same time you crave finding out whats in the next room or over the next hill.
Multiplayer runs in the vein of some of the Tom Clancy games or the the likes of Uncharted. This is in no way a bad thing. The same solid shooting from the game makes it’s way in to the multiplayer and a wealth of unlockables for character skins, weapons and weapon attachments. Everything is up to snuff. The only real points I could dock Tomb Raider comes in the form of a lack of multiplayer maps. There are 4 or 5 game modes but only a grand total of 5 or 6 maps including the one currently downloadable. Some of these maps also appear to be ready made for particular game types. I played several games of death-match and every game was the same map. I also played quite a few rounds of the supplies game type and only experienced 2 maps. Sadly this makes multiplayer rather repetitive. As of this writing a new map pack has been released on the Xbox 360 but wasn’t showing up for the PC version yet. Hopefully it’s a large number of maps to make the multiplayer experience a truly well rounded experience.
While other reviewers have nit picked how these elements play out or are integrated they seem to miss the fact that they then point at the game as a whole and call it a great game. This is because all the elements are measured appropriately. To use a food analogy the ingredients are individually delicious and leave you wanting more of each but when you put them together you eat them up like a fat kid eats cake. Having the craving for more is not a bad thing.
All in all this game is spectacular. I highly recommend it to any one who fondly remembers Tomb Raider or if you’re just after a grand adventure game that will have you climbing to the top of a radio towers on top of a mountain and then climbing to the depths of a dank tomb.