My 10 Minutes With The Defiance Beta
I might be breaking some kind of embargo by talking about this. If there was something telling me I couldn’t talk about this I apparently dropped it in the TL;DR bucket and clicked right past it. So if I have to take this down at some point, to my readers, I apologize in advance.
Take this whole thing with a grain of salt. I only made it about 10 minutes before deciding to quit playing. Now don’t read to far in to this. It was late and I had been unloading a pretty large quantity of housing goods at my new place so I was extremely tired. Even so the initial experience wasn’t one of wanting to stay up, despite being tired, to keep playing. First impressions are important. Thank goodness it’s a beta. So lets hit the key points.
The story pics up on a giant ship flying over the golden gate bridge. A fairly generic military, very UN peace keeper looking, officer barks some orders. There are words exchanged, a brief reason for your non-military presence is given and then BAM! True to Sci-Fi, or should I say SyFy, we start the story in the same way as almost every other science fiction story ever. Waking in a flaming wreck with little idea where we’re at or what the state of things are. That is probably the first fault I saw and sadly probably not one that can be remedied since it’s story and not a technical problem. I was bored right off the bat.
The first technical problem I noticed was the character animation. Mouths moved like poorly timed muppets and expression was no where to be found. It felt like something from the mid 90s. I have high hopes that this is just some polish that needs to be done and by launch we’ll have some characters to at least begin to care about.
Building your character is simplistic with only a very few number of options and there doesn’t seem to be enough options to let you make a truly distinguishable character. Hopefully quickly in the game you’ll get some unique armor options and/or the ability to color and customize things to give your character a unique look. Obviously I didn’t make it far enough to see if this is the route they went.
Once you’re on the ground the game looks pretty good over all. You don’t get close up on faces like the initial cut scene so character interactions aren’t nearly as grating. There were some issues with the subtitling that was on by default. The text provided is white and one of the characters is also white and large in the foreground. That’s easy enough to fix so I presume we’ll see that corrected.
The final thing was just how dark some of the areas were and the enemies were and how tall the grass was. I found myself frequently just looking for the enemy title to pop up above where the enemy was and then aiming until the reticle turned red and firing. I wasn’t seeing enemies much unless I was almost on top of them. While it’s playable it’s certainly analogis to using a fly by instruments situation only in a first person shooter and it’s not very fun.
As you can see Defiance can still use some work. True to what a beta is it’s pretty rough but it looks like a ton of work still to be done for what is supposed to be an April 2nd release. Lets hope they are just toying with us by feeding us an old build so that when the full game hits we’ll all be surprised and impressed with what a giant leap they made in such a short period of time.
Rest assured this is just a first glimpse or a brief taste. I plan to put a good amount more time in to this in the hopes that the epic battle scenes depicted in the screen shots and promo material are enough to overcome the immediately apparent issues mentioned above. Keep an eye out for a more extensive look at the beta some time in the near future!